Tone2 Gladiator Vst 24 Download ((EXCLUSIVE))

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Tone2 Gladiator Vst 24 Download

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How do I set the path of the CIniFile to a load time dependent directory using this function?

I’m using this function to load settings from a string using INI files in C++:
// Loads settings from a string with the given file name to the given iniDirectory
// OR iniPath to use the given path if INI_PATH is empty
// Example: LoadSettings(“settings”, “Game.ini”, “iniPath/settings.ini”)
// or LoadSettings(“settings”, “iniPath/settings.ini”)
// or LoadSettings(“settings”, “iniPath”)
// All of these calls will be treated the same way, except the first argument
// will be the setting name and the second argument will be where the settings are loaded from
// if they are loaded from a directory (i.e..ini file)
void LoadSettings(std::string setting_name, std::string iniPath, std::string iniDirectory = “”);

It’s working great and I use it in my applications but I have one problem with it.
I could change the INI path depending on the platform I’m running on, but not the INI filename.
I know that I can use the “XML” solution:

config.xml
resources.pak
resources.resx

But since I’m using Win32 and I can’t use a XML file I need to use INI files.
What I want to know is if there’s a way to get the current directory (the “directory” I use in the function above), so I can set the path depending on it.
Like:
std::string setting_path = “../settings/User.ini”;
std::string setting_ini_path = “../settings
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